| Resolution | Full HD | 1,920 × 1,080 pixels; 2,073,600 total pixels | Suitable for basic documents, simple presentations, and standard video content. | Consider mainly for smaller displays or light-duty applications where highly detailed content is uncommon. |
| Resolution | Quad HD | 2,560 × 1,440 pixels; 3,686,400 total pixels | Provides more workspace and sharper text than Full HD. | Useful for medium-size boards when content detail is important but 4K is not required. |
| Resolution | 4K UHD | 3,840 × 2,160 pixels; 8,294,400 total pixels; four times the pixel count of Full HD | Produces clearer fine text, diagrams, spreadsheets, images, and 4K video content. | Preferred for large interactive boards, detailed teaching materials, design review, engineering, and hybrid meetings. |
| Resolution | Aspect ratio | 16:9 is the standard format for 4K UHD content and most modern video sources. | Reduces unnecessary letterboxing and supports common presentation and video layouts. | Choose a 16:9 panel unless the software workflow requires a different canvas shape. |
| Brightness | Below 300 cd/m² | Less than 300 candelas per square metre | May appear less readable under bright indoor lighting, near windows, or in rooms with strong overhead illumination. | Best limited to controlled, dimmer environments where ambient light can be managed. |
| Brightness | 350–499 cd/m² | At least 350 cd/m²; brightness is measured in candelas per square metre. | Provides a practical baseline for readable text and images in many classrooms, offices, and meeting rooms. | Use 350+ cd/m² as a minimum target for general-purpose interactive boards, while checking real room lighting. |
| Brightness | 500–699 cd/m² | 500 to 699 candelas per square metre | Improves visibility in brighter rooms and helps content remain legible from wider viewing positions. | Recommended for rooms with large windows, strong lighting, or frequent daylight use. |
| Brightness | 700+ cd/m² | 700 candelas per square metre or higher | Offers stronger visibility in demanding lighting conditions but can increase power consumption and glare if poorly configured. | Consider for very bright spaces; pair with anti-glare treatment and automatic brightness control where available. |
| Refresh Rate | 60 Hz | Up to 60 display refreshes per second | Standard for presentations, documents, static diagrams, and most video conferencing content. | A cost-efficient choice when smooth pen movement and fast animation are not primary requirements. |
| Refresh Rate | 90 Hz | Up to 90 display refreshes per second; 50% more refresh cycles than 60 Hz | Can make scrolling, animation, and digital ink appear smoother than on a 60 Hz display. | Suitable for frequent annotation, classroom interaction, and general collaborative work. |
| Refresh Rate | 120 Hz | Up to 120 display refreshes per second; twice the refresh frequency of 60 Hz | Supports smoother motion, faster scrolling, and more responsive-looking digital pen strokes when the touch system and software also support high-speed input. | Choose 120 Hz for intensive annotation, video playback, interactive simulations, gaming, or premium collaboration environments. |
| Balanced Target | Recommended 2026 baseline | 4K UHD + 350+ cd/m² + 60 Hz or higher | Balances text clarity, everyday visibility, compatibility, and total system cost. | Suitable for most schools, offices, training rooms, and meeting spaces. |
| Premium Target | High-performance configuration | 4K UHD + 500+ cd/m² + 120 Hz | Combines high detail, stronger visibility, and smoother motion for demanding interactive use. | Best suited to bright rooms, large-format displays, design work, advanced training, and intensive real-time collaboration. |